This is the documentation for Enlighten.
class Enlighten CpuSystem
class Enlighten::CpuSystem
└>Enlighten::BaseSystem
└>Geo::IGeoReleasable
System for the CPU solver.
Functions
Name | Description |
---|---|
AllocateAlbedoHandler() | Allocates an albedo handler. |
AllocateInputLightingBuffers() | Allocate the InputLightingBuffers for this system. |
AllocatePersistentDataBuffers(bool) | Allocate the buffers for persistent data (bounce, temporal coherence) |
AllocateProbeBounceWorkspace() | Allocate the probe bounce buffer. |
AllocateTransparencyBuffers() | Allocate the transparency buffers. |
CpuSystem(PrecisionHint::Value) | Constructor. |
DisableUpdatesAndFreeMemory(bool) | Frees all memory required to update the radiosity, and disables further updates. |
FreeProbeBounceBuffer() | Free the probe bounce buffer. |
FreeTransparencyBuffer() | Free any transparency buffers. |
FreezeInputLighting() | Freeze this systems input lighting. |
GetCpuSystemSolutionSpace() | Returns the main solution space in this system. |
GetCpuSystemSolutionSpace() | Returns the main solution space in this system. |
GetCpuSystemSolutionSpace(const Geo::s32) | Returns a solution space in this system. |
GetCpuSystemSolutionSpace(const Geo::s32) | Returns a solution space in this system. |
GetInputLightingBuffer() | Returns the current input lighting buffer. |
GetInputLightingBuffer() | Returns the current input lighting buffer. |
GetInputLightingList() | Returns the sorted list of inputlightingbuffers to read from. |
GetLightBankBuffer(Geo::s32) | Returns the input lighting buffer corresponding to the light bank id, creating a new buffer if necessary. |
GetLightBankBuffers() | Returns the array of input lighting buffers for the light banks. |
GetNumLightBankBuffers() | Returns the number of input lighting buffers for the light banks. |
GetTextureUpdateTicks() | Get the number of ticks spent updating GPU textures. |
GetTransparencyWorkspace() | Returns the Transparency workspace if Transparency is enabled. |
GetTransparencyWorkspace() | Returns the Transparency workspace if Transparency is enabled. |
HasAlbedoData() | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
HashLightingInputs(const Enlighten::InputLightingBuffer *) | Returns a hash of the guids for all the input InputLightingBuffers and the environment. |
HasLightingInputsChanged(Geo::u32) | Returns true if the input hash matches the stored hash. |
HasWorkerPropertiesChanged(Geo::u32) | Returns true if the input hash matches the stored hash. |
InitStaticSystem(const Geo::GeoGuid &, InputLightingBuffer *, Geo::s32) | Initialise input lighting buffers with static data. |
IsBounceProbeSampled() | Returns true if the system samples bounce from probes rather than the solver output. |
IsStatic() | Returns true if the system is static. |
IsTransparencySampled() | Returns true if the system includes additional (optional) transparency data. |
PrepareInputLightingList(const Geo::GeoArray< const InputLightingBuffer * > &, Geo::u32) | Calculate th InputLightingBuffer list. |
Release() | Free this object that was created within the Enlighten libraries. |
Release() | Free this object that was created within the Enlighten libraries. |
RemoveLightBankBuffer(Geo::s32) | Removes a cached light bank and frees its resources. |
SetAlbedoData(Enlighten::SystemAlbedoData) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetBounceScale(float) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetCustomDirectionalVisibility(void *, Geo::s32) | Set a custom directional visibility buffer. Will use precomputed directional vis data in srcBuffer is NULL. |
SetDirectionalLightInputScale(float) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetDirectionalVisibility(const Geo::v128 &, Geo::s32) | Update the directional visibility. |
SetEmissiveEnvironment(Geo::GeoGuid) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetFramesPerUpdate(Geo::s32) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetSystemSolutionSpace(ISystemSolutionSpace *) | Set a single solution space for this system. |
SetSystemSolutionSpaces(ISystemSolutionSpace *const *, const Geo::s32, const Geo::s32) | Set multiple solution spaces for this system. |
SetTemporalCoherenceThreshold(float) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetTransparencyEnabled(bool) | Set whether or not Transparency should be computed in the HLRT. |
SetUpdateCounter(Geo::s32) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
UpdateFrameCounter() | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
UpdateGpuTexture() | Update textures using the marked solution buffers. |
UpdateInputLightingHash(Geo::u32) | Update the stored hash with the given hash value. |
UpdateWorkerPropertiesHash(Geo::u32) | Update the stored hash with the given hash value. |
Variables
Name | Description |
---|---|
Enlighten::BounceBuffer * m_BounceBuffer | Buffer containing bounce per cluster. |
Geo::GeoArray< CpuSystem * > m_Dependencies | Array of system dependencies in the correct order for passing input lighting buffers to the solve task. |
Enlighten::BounceBuffer * m_EnvOnlyBounceBuffer | Buffer containing bounce per cluster, but only for the environment. |
InputLightingBuffer * m_InputLightingBuffer | Current input lighting buffer. |
const InputLightingBuffer ** m_InputLightingList | Ordered list of input lighting buffers this system reads from. |
Geo::u32 m_InputLightingListHash | Hash of the input lighting Guids last time the InputLightingList was built. |
PrecisionHint::Value m_InputLightingPrecisionHint | Hint for precision used for storing input lighting. |
Geo::u32 m_ProbeBounceInterpolationInputChangeId | The value of counter from the worker, as of the last time this system's probe bounce was updated. |
Enlighten::ProbeBounceWorkspace * m_ProbeBounceWorkspace | Buffer for storing probe bounce for a system. |
Geo::s64 m_TextureUpdateTicks | CPU ticks taken to update the texture. |
bool m_TransparencyInterpolantsNeedUpdate | If true, the transparency interpolants will be recalculated. |
Geo::u32 m_TransparencyInterpolationInputChangeId | The value of counter from the worker, as of the last time this system's transparency was updated. |
bool m_TransparencyVolumeUpdated | If true, the transparency workspace will be updated. |
Enlighten::TransparencyWorkspace * m_TransparencyWorkspace | Enlighten intermediate data allocated and owned by the UpdateManager. |
Geo::GeoArray< bool > m_UseCustomDirectionalVisibility | Array of boolean values indication if the HLRT should use custom provided visibility or recalculate visibility. |
virtual BaseAlbedoHandler* Enlighten::CpuSystem::AllocateAlbedoHandler
public: virtual BaseAlbedoHandler * AllocateAlbedoHandler()
Allocates an albedo handler.
void Enlighten::CpuSystem::AllocateInputLightingBuffers
public: void AllocateInputLightingBuffers()
Allocate the InputLightingBuffers for this system.
virtual void Enlighten::CpuSystem::AllocatePersistentDataBuffers
public: virtual void AllocatePersistentDataBuffers
(
bool allocateEnvBounceBuffer
)
Allocate the buffers for persistent data (bounce, temporal coherence)
virtual void Enlighten::CpuSystem::AllocateProbeBounceWorkspace
public: virtual void AllocateProbeBounceWorkspace()
Allocate the probe bounce buffer.
virtual void Enlighten::CpuSystem::AllocateTransparencyBuffers
public: virtual void AllocateTransparencyBuffers()
Allocate the transparency buffers.
Enlighten::CpuSystem::CpuSystem
public: CpuSystem
(
PrecisionHint::Value precision
)
Constructor.
virtual void Enlighten::CpuSystem::DisableUpdatesAndFreeMemory
public: virtual void DisableUpdatesAndFreeMemory
(
bool keepInputLightResults
)
Frees all memory required to update the radiosity, and disables further updates.
Can also optionally free the input light memory - in which case other systems and probe sets will not receive light from this system during subsequent radiosity updates.
virtual void Enlighten::CpuSystem::FreeProbeBounceBuffer
public: virtual void FreeProbeBounceBuffer()
Free the probe bounce buffer.
virtual void Enlighten::CpuSystem::FreeTransparencyBuffer
public: virtual void FreeTransparencyBuffer()
Free any transparency buffers.
void Enlighten::CpuSystem::FreezeInputLighting
public: void FreezeInputLighting()
Freeze this systems input lighting.
CpuSystemSolutionSpace* Enlighten::CpuSystem::GetCpuSystemSolutionSpace
public: CpuSystemSolutionSpace * GetCpuSystemSolutionSpace()
Returns the main solution space in this system.
const CpuSystemSolutionSpace* Enlighten::CpuSystem::GetCpuSystemSolutionSpace
public: const CpuSystemSolutionSpace * GetCpuSystemSolutionSpace() const
Returns the main solution space in this system.
CpuSystemSolutionSpace* Enlighten::CpuSystem::GetCpuSystemSolutionSpace
public: CpuSystemSolutionSpace * GetCpuSystemSolutionSpace
(
const Geo::s32 index
)
Returns a solution space in this system.
Parameters
index | The index of the solution space. |
const CpuSystemSolutionSpace* Enlighten::CpuSystem::GetCpuSystemSolutionSpace
public: const CpuSystemSolutionSpace * GetCpuSystemSolutionSpace
(
const Geo::s32 index
) const
Returns a solution space in this system.
Parameters
index | The index of the solution space. |
virtual const InputLightingBuffer* Enlighten::CpuSystem::GetInputLightingBuffer
public: virtual const InputLightingBuffer * GetInputLightingBuffer() const
Returns the current input lighting buffer.
virtual InputLightingBuffer* Enlighten::CpuSystem::GetInputLightingBuffer
public: virtual InputLightingBuffer * GetInputLightingBuffer()
Returns the current input lighting buffer.
const InputLightingBuffer** Enlighten::CpuSystem::GetInputLightingList
public: const InputLightingBuffer ** GetInputLightingList() const
Returns the sorted list of inputlightingbuffers to read from.
IncidentLightingBuffer* Enlighten::CpuSystem::GetLightBankBuffer
public: IncidentLightingBuffer * GetLightBankBuffer
(
Geo::s32 lightBankId
)
Returns the input lighting buffer corresponding to the light bank id, creating a new buffer if necessary.
virtual IncidentLightingBuffer** Enlighten::CpuSystem::GetLightBankBuffers
public: virtual IncidentLightingBuffer ** GetLightBankBuffers()
Returns the array of input lighting buffers for the light banks.
Geo::s32 Enlighten::CpuSystem::GetNumLightBankBuffers
public: Geo::s32 GetNumLightBankBuffers()
Returns the number of input lighting buffers for the light banks.
virtual Geo::s64 Enlighten::CpuSystem::GetTextureUpdateTicks
public: virtual Geo::s64 GetTextureUpdateTicks() const
Get the number of ticks spent updating GPU textures.
const Enlighten::TransparencyWorkspace* Enlighten::CpuSystem::GetTransparencyWorkspace
public: const Enlighten::TransparencyWorkspace * GetTransparencyWorkspace() const
Returns the Transparency workspace if Transparency is enabled.
Otherwise return NULL.
Enlighten::TransparencyWorkspace* Enlighten::CpuSystem::GetTransparencyWorkspace
public: Enlighten::TransparencyWorkspace * GetTransparencyWorkspace()
Returns the Transparency workspace if Transparency is enabled.
Otherwise return NULL.
bool Enlighten::BaseSystem::HasAlbedoData
public: bool HasAlbedoData()
Property-setting functions which can be enqueued with EnqueueSetObjectParameter.
Geo::u32 Enlighten::CpuSystem::HashLightingInputs
public: Geo::u32 HashLightingInputs
(
const Enlighten::InputLightingBuffer * environment
)
Returns a hash of the guids for all the input InputLightingBuffers and the environment.
bool Enlighten::CpuSystem::HasLightingInputsChanged
public: bool HasLightingInputsChanged
(
Geo::u32 inputLightingHash
) const
Returns true if the input hash matches the stored hash.
bool Enlighten::CpuSystem::HasWorkerPropertiesChanged
public: bool HasWorkerPropertiesChanged
(
Geo::u32 workerPropertiesHash
) const
Returns true if the input hash matches the stored hash.
virtual void Enlighten::CpuSystem::InitStaticSystem
public: virtual void InitStaticSystem
(
const Geo::GeoGuid & guid,
InputLightingBuffer * inputLightingBuffer,
Geo::s32 lightChannels
)
Initialise input lighting buffers with static data.
bool Enlighten::CpuSystem::IsBounceProbeSampled
public: bool IsBounceProbeSampled() const
Returns true if the system samples bounce from probes rather than the solver output.
virtual bool Enlighten::CpuSystem::IsStatic
public: virtual bool IsStatic()
Returns true if the system is static.
bool Enlighten::CpuSystem::IsTransparencySampled
public: bool IsTransparencySampled() const
Returns true if the system includes additional (optional) transparency data.
void Enlighten::CpuSystem::PrepareInputLightingList
public: void PrepareInputLightingList
(
const Geo::GeoArray< const InputLightingBuffer * > & list,
Geo::u32 hash
)
Calculate th InputLightingBuffer list.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual void Enlighten::BaseSystem::Release
protected: virtual void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual void Enlighten::CpuSystem::RemoveLightBankBuffer
public: virtual void RemoveLightBankBuffer
(
Geo::s32 lightBankId
)
Removes a cached light bank and frees its resources.
virtual void Enlighten::BaseSystem::SetAlbedoData
public: virtual void SetAlbedoData
(
Enlighten::SystemAlbedoData albedoData
)
Property-setting functions which can be enqueued with EnqueueSetObjectParameter.
void Enlighten::BaseSystem::SetBounceScale
public: void SetBounceScale
(
float s
)
Property-setting functions which can be enqueued with EnqueueSetObjectParameter.
void Enlighten::CpuSystem::SetCustomDirectionalVisibility
public: void SetCustomDirectionalVisibility
(
void * srcBuffer,
Geo::s32 lightIndex
)
Set a custom directional visibility buffer. Will use precomputed directional vis data in srcBuffer is NULL.
void Enlighten::BaseSystem::SetDirectionalLightInputScale
public: void SetDirectionalLightInputScale
(
float s
)
Property-setting functions which can be enqueued with EnqueueSetObjectParameter.
virtual void Enlighten::CpuSystem::SetDirectionalVisibility
public: virtual void SetDirectionalVisibility
(
const Geo::v128 & visibility,
Geo::s32 lightIndex
)
Update the directional visibility.
void Enlighten::BaseSystem::SetEmissiveEnvironment
public: void SetEmissiveEnvironment
(
Geo::GeoGuid id
)
Property-setting functions which can be enqueued with EnqueueSetObjectParameter.
void Enlighten::BaseSystem::SetFramesPerUpdate
public: void SetFramesPerUpdate
(
Geo::s32 f
)
Property-setting functions which can be enqueued with EnqueueSetObjectParameter.
void Enlighten::BaseSystem::SetSystemSolutionSpace
public: void SetSystemSolutionSpace
(
ISystemSolutionSpace * solutionSpace
)
Set a single solution space for this system.
void Enlighten::BaseSystem::SetSystemSolutionSpaces
public: void SetSystemSolutionSpaces
(
ISystemSolutionSpace *const * solutionSpaces,
const Geo::s32 solutionSpacesCount,
const Geo::s32 indexForBounceResampling
)
Set multiple solution spaces for this system.
The order of the elements in the input array is NOT preserved.
Parameters
solutionSpaces | An array of solution spaces with different output pixel sizes. |
|
solutionSpacesCount | Number of solution spaces in the array. |
|
indexForBounceResampling | The index for the solution space to use for bounce resampling. Should be the index of the solution space with the smallest output pixel size. |
void Enlighten::BaseSystem::SetTemporalCoherenceThreshold
public: void SetTemporalCoherenceThreshold
(
float t
)
Property-setting functions which can be enqueued with EnqueueSetObjectParameter.
void Enlighten::BaseSystem::SetTransparencyEnabled
public: void SetTransparencyEnabled
(
bool enabled
)
Set whether or not Transparency should be computed in the HLRT.
virtual void Enlighten::BaseSystem::SetUpdateCounter
public: virtual void SetUpdateCounter
(
Geo::s32 c
)
Property-setting functions which can be enqueued with EnqueueSetObjectParameter.
void Enlighten::BaseSystem::UpdateFrameCounter
public: void UpdateFrameCounter()
Property-setting functions which can be enqueued with EnqueueSetObjectParameter.
virtual void Enlighten::CpuSystem::UpdateGpuTexture
public: virtual void UpdateGpuTexture()
Update textures using the marked solution buffers.
void Enlighten::CpuSystem::UpdateInputLightingHash
public: void UpdateInputLightingHash
(
Geo::u32 inputLightingHash
)
Update the stored hash with the given hash value.
void Enlighten::CpuSystem::UpdateWorkerPropertiesHash
public: void UpdateWorkerPropertiesHash
(
Geo::u32 workerPropertiesHash
)
Update the stored hash with the given hash value.