This is the documentation for Enlighten.
class Enlighten BaseAlbedoHandler
class Enlighten::BaseAlbedoHandler
Base Albedo Handler.
Variables
Name | Description |
---|---|
SystemAlbedoData m_AlbedoData | The albedo data. |
bool m_AlbedoDirty | Flag to signal that the albedo/emissive buffers need an update. |
bool m_EmissiveDirty | Flag to signal that the albedo/emissive buffers need an update. |
bool m_TransparencyDirty | Flag to signal that the albedo/emissive buffers need an update. |
Functions
Name | Description |
---|---|
AllocateMaterialComponentBuffers(const Enlighten::InputWorkspace *) | Allocates material component buffers. |
HasAlbedoData() | Checks if there is valid albedo data. |
SetAlbedoData(const SystemAlbedoData &, const Enlighten::InputWorkspace *) | Sets the albedo data. |
UpdateMaterialComponentBuffers(const Enlighten::BaseSystem *, bool) | Updates material component buffers. |
virtual void Enlighten::BaseAlbedoHandler::AllocateMaterialComponentBuffers
public: void AllocateMaterialComponentBuffers
(
  const Enlighten::InputWorkspace * inputWorkspace
)
Allocates material component buffers.
virtual bool Enlighten::BaseAlbedoHandler::HasAlbedoData
public: virtual bool HasAlbedoData() const
Checks if there is valid albedo data.
virtual void Enlighten::BaseAlbedoHandler::SetAlbedoData
public: virtual void SetAlbedoData
(
  const SystemAlbedoData & albedoData,
  const Enlighten::InputWorkspace * inputWorkspace
)
Sets the albedo data.
void Enlighten::BaseAlbedoHandler::UpdateMaterialComponentBuffers
public: void UpdateMaterialComponentBuffers
(
  const Enlighten::BaseSystem * system,
  bool forceWhiteAlbedo
)
Updates material component buffers.