/
Using textures with GeoRadiosity
This is the documentation for Enlighten.
Using textures with GeoRadiosity
To apply textures to geometry that you wish to preview in GeoRadiosity, you need to supply a .mat
file next to each of your .pim
files, with the same name as the corresponding .pim
file. The .mat
file contains mappings from material IDs in the mesh to <material>
tags. The schema for the .mat
file can be found in Source\Samples\Libraries\GeoEn2Support\mats.xsd
.
Example
An example of a material is as follows:
<material id="1"> <diffuse> <texture>..\Textures\test.tga</texture> </diffuse> <specular colour="1.0 0.5 0.5 1.0" power="2" /> </material>
Schema files
If you have trouble reading schema files:
- Create a new XML file in Visual Studio.
- Press F4 to display the Properties dialog.
- Attach the provided schema to the Schemas field. As you type into your XML file, the possible fields will appear as options. These are documented in the tooltips.
, multiple selections available,
Related content
Using textures with GeoRadiosity
Using textures with GeoRadiosity
More like this
Using textures with GeoRadiosity
Using textures with GeoRadiosity
More like this
Using textures with GeoRadiosity
Using textures with GeoRadiosity
More like this
Using textures with GeoRadiosity
Using textures with GeoRadiosity
More like this
9.2.5. GeoRadiosity でのテクスチャの使用
9.2.5. GeoRadiosity でのテクスチャの使用
More like this
GeoRadiosity tutorial
GeoRadiosity tutorial
More like this