This is the documentation for Enlighten.
class Enlighten IBakeInputGeometryUvs
class Enlighten::IBakeInputGeometryUvs
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Interface for providing tangents for the geometry.
Functions
Name | Description |
---|---|
AddMesh(Geo::GeoGuid, Geo::s32, IBakeInputMeshUvs *) | Add the tangents of the mesh with the given index. |
Create() | Create a new IBakeInputGeometryTangents object. |
GetGeometryGuid() | Gets the GUID of the geometry. |
GetMeshUvs(Geo::GeoGuid, Geo::s32) | Retrieve the mesh UVs given an index. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
MoveMeshes(IBakeInputGeometryUvs *) | Move all meshes over from given input (and thus ownership as well). Will fail is passed in object is not compatible or GUIDs don't match. |
NonCopyable(NonCopyable &&) | Defaulted to allow move. |
operator=(NonCopyable &&) | Defaulted to allow move. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
SetGeometryGuid(Geo::GeoGuid) | Sets the GUID of the geometry. |
virtual bool Enlighten::IBakeInputGeometryUvs::AddMesh
public: bool AddMesh
(
Geo::GeoGuid instanceId,
Geo::s32 index,
IBakeInputMeshUvs * mesh
)
Add the tangents of the mesh with the given index.
static IBakeInputGeometryUvs* Enlighten::IBakeInputGeometryUvs::Create
public: IBakeInputGeometryUvs * Create()
Create a new IBakeInputGeometryTangents object.
virtual Geo::GeoGuid Enlighten::IBakeInputGeometryUvs::GetGeometryGuid
public: Geo::GeoGuid GetGeometryGuid() const
Gets the GUID of the geometry.
virtual const IBakeInputMeshUvs* Enlighten::IBakeInputGeometryUvs::GetMeshUvs
public: const IBakeInputMeshUvs * GetMeshUvs
(
Geo::GeoGuid instanceId,
Geo::s32 meshIdx
) const
Retrieve the mesh UVs given an index.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
virtual bool Enlighten::IBakeInputGeometryUvs::MoveMeshes
public: bool MoveMeshes
(
IBakeInputGeometryUvs * other
)
Move all meshes over from given input (and thus ownership as well). Will fail is passed in object is not compatible or GUIDs don't match.
Geo::NonCopyable::NonCopyable
public: NonCopyable
(
NonCopyable &&
)
Defaulted to allow move.
NonCopyable& Geo::NonCopyable::operator=
public: NonCopyable & operator=
(
NonCopyable &&
)
Defaulted to allow move.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual bool Geo::IGeoSerialisable::Save
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.
virtual void Enlighten::IBakeInputGeometryUvs::SetGeometryGuid
public: void SetGeometryGuid
(
Geo::GeoGuid guid
)
Sets the GUID of the geometry.