This is the documentation for Enlighten.

Visualizations and statistics

Enlighten includes a range of visualizations and statistics to help debug your Enlighten lighting and optimize Enlighten memory use.

Visualizations

To access the Enlighten visualizations, use the View Mode > Enlighten submenu.
 

Lighting Mode


Colors objects based on their lighting mode.

  • Contribute lightmaps: orange
  • Contribute probes: yellow
  • Detail: blue
  • Static probe-lit meshes: green
  • Movable probe-lit meshes: red
  • Disabled: gray

Enlighten Probes are automatically generated for static probe-lit meshes, but not for movable probe-lit meshes.

Lighting Quality


Colors meshes based on their lighting quality:

  • Low: orange
  • Green: medium
  • High: blue

The colors are desaturated for parts of the level which have in-game Enlighten updates turned off.

Lightmap Charts


Shows the lightmap UVs generated by the Enlighten precompute. Each chart is a different color.

Lightmap Efficiency


Shows the lightmap efficiency of each Contribute Lightmap mesh. Green indicates that the lightmap UVs generated by the Enlighten precompute provide very efficient lighting. Yellow, orange and red indicate less efficient lighting, with red as least efficient.

Probes


Shows the Enlighten probes generated by the precompute.

Radiosity Back-faces


Shows only the meshes included in the Enlighten radiosity computation. Colors opaque faces green and invalid back-faces orange.

Use this visualization to find unintended visible back-faces. See Material properties for more information about invalid back-faces.

Radiosity Dependencies


Shows the radiosity system of the selected mesh in green. Its dependencies are shown in blue. Other systems are gray.

Radiosity Geometry

Shows only the meshes included in the Enlighten radiosity computation.

Radiosity Systems


Shows each radiosity system generated by the Enlighten precompute in a different color.

Sample Locations


Shows the sample positions generated by the Enlighten precompute in red. Enlighten samples surface albedo/emissive and direct lighting/shadows at these positions.

Sampled Albedo


Shows the Albedo color used when computing Enlighten indirect lighting at multiple sample positions on the surface of the contributing meshes.

Sampled Direct Lighting


Shows the direct lighting values used when computing Enlighten indirect lighting at multiple sample positions on the surface of the contributing meshes.

Sampled Direct Shadows


Shows the Enlighten shadowing of the current selected or most recently selected light at multiple sample positions on the surface of the contributing meshes. You can enable shadowing for Movable SpotLight actors with the Cast Dynamic Enlighten Shadows property. 

Static Mesh Editor Charts

To visualize the charts generated by Enlighten for a mesh, in the Static Mesh Editor, use the Charts toolbar button. This is useful when iterating on Auto UV settings for a mesh or changing the Output Pixel Size.

To refresh the view:

  1. Open Window > Update Enlighten UVs
  2. Click Apply Changes.

If the mesh requires too many lightmap pixels, the Output Log reports an error.

Enlighten Editor Statistics

To view statistics about the Enlighten data for your level in the editor:

  1. Select Tools > Audit > Statistics.
  2. In the dropdown menu, select Enlighten Stats.

By default, all systems in the level are shown in the level. Use the dropdown menu on the right to filter the list of systems to those within the current level, or those which contain the currently selected actors.

Enlighten runtime stats

These stats are inaccurate when used in editor mode. For accurate statistics, run the Standalone or cooked game build.

To view statistics for the Enlighten runtime, use the following console commands:

stat enlighten -sortby=Name

stat enlightenmem -sortby=Name

stat enlightencomplexity -sortby=Name