This is the documentation for Enlighten.
Geometry renderer
The Geometry renderer displays scene geometry.
Geometry renderer modes
Wireframe | The scene is rendered in monochrome wireframe. |
Geometry | The scene is rendered in monochrome with wireframe overlay. |
Mesh elements | Render mesh elements (tri-lists) in false colour. |
Systems | Each system is rendered in a random solid colour, shaded to expose detail. Dynamic objects are blue. |
Instance types | Render instances in colours depending on their type:
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Normals | Per-pixel world space normals are displayed. If the surface lacks a normal map, a checkerboard pattern is displayed. |
Tangents | Render world space tangents. |
Binormals | Render world space binormals. |
Normal Delta | Displays the difference between per-pixel world space geometry normals and the computed surface normal of each triangle.
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Normal Map | Displays geometry normal maps in tangent space. If a normal map does not exist, the geometry is displayed as a solid Cyan colour. |
Albedo | The albedo colour / texture of the geometry is displayed. |
Emissive | Renders all geometry with its emissive material attribute as colour. Geometries with non-emissive materials are rendered as black. |
Albedo Texture | The computed albedo texture used for radiosity is displayed. This option is only available when Texture Albedo is selected on the Radiosity tab. |
Bake Albedo Texture | The albedo texture used for baking is displayed. |
UV 0 (Source) | Albedo (texture coordinate set 0) is displayed. |
UV 1 (Atlassed) | Input charting (texture coordinate set 1) is displayed. |
UV 2 (Radiosity) | Radiosity (texture coordinate set 2) is displayed. |
UV 3 (Baking) | Baking (texture coordinate set 3) is displayed. |