This is the documentation for Enlighten.
Enlighten UE4 3.11 Release Notes
Changes in 3.11.R (UE4.25.0)
Key Features
Support for next generation platforms:
- PlayStation 5
- Xbox Series X
- Stadia™
Early Access: Enlighten indirect lighting for Rect Light actors.
- Basic Rect Light properties are supported, including Source Width, Source Height, Barn Door Angle and Barn Door Length.
- Cast Enlighten Shadows option is not currently supported: this may cause light leaks where a Rect Light illuminates a thin wall.
- The Source Texture property is not currently supported.
Enlighten indirect lighting for a Directional Light with Atmosphere/Fog Sun Light enabled.
Enlighten indirect lighting for materials which use the Hair shading model.
Important changes
- Reduced render thread time spent on Enlighten updates in D3D11 when using per pixel probe lighting in combination with Reflection Capture actors that Use Enlighten.
- For a SpeedTree asset, the precompute now defaults to use the lowest-detail non-billboard LOD for Enlighten radiosity.
Other changes
- Nintendo Switch: Significantly reduced Enlighten runtime update cost for Reflection Captures with Use Enlighten enabled.
Fixed bugs
- D3D12: Fixed unexpected high Enlighten update overhead on render thread in a level containing many Reflection Capture actors with Use Enlighten enabled.
- Fixed a warning "Non-deterministic cook warning" when cooking a level which contains a Light actor.
- Fixed Enlighten data asset being incorrectly marked modified after loading a level which contains Landscape Grass.
- Fixed a shader compiler error during a full recompile of all shaders.
- Fixed a D3D12 resource leak error when the UE4 editor is closed.
- Fixed an intermittent crash in Foliage Edit mode when foliage instances are deleted.
Known issues
- This release does not include support for mobile platforms.